//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Wed Sep 25 16:28:25 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_constantbuffer CB4[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t125 
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_output o0.xyzw
dcl_temps 20
sample r0.xyzw, v1.xyxx, t1.xyzw, s4
sample r1.xyzw, v1.xyxx, t0.xyzw, s2
mul r2.xyz, r1.xyzx, cb0[4].xyzx
mad r1.xyz, cb0[4].xyzx, r1.xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r0.x, -r0.x, l(0.779083729), l(0.779083729)
mul r2.xyz, r0.xxxx, r2.xyzx
sample r3.xyzw, v1.xyxx, t2.xyzw, s3
mul r3.x, r3.w, r3.x
mad r0.yz, r3.xxyx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r0.yz, r0.yyzy, cb0[8].xxxx
dp2 r1.w, r0.yzyy, r0.yzyy
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
mul r3.xyz, r0.zzzz, v4.xyzx
mad r3.xyz, v3.xyzx, r0.yyyy, r3.xyzx
mad r3.xyz, v5.xyzx, r1.wwww, r3.xyzx
dp3 r0.y, r3.xyzx, r3.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, r3.xyzx

ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r29.xyzw, v2.xyzw
mul r28.w, cb13[17].x, cb13[17].x
mad r28.w, cb13[18].x, cb13[18].x, r28.w
mad r28.w, cb13[19].x, cb13[19].x, r28.w
mul r30.w, r30.y, r30.x
mul r27.x, r30.w, cb13[9].x
mul r27.y, r30.w, cb13[10].x
mul r27.z, r30.w, cb13[11].x
div r27.xyz, r27.xyzx, r28.wwww
add r29.xyz, -r27.xyzx, r29.xyzx
 


dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, r29.xyzx
sample r5.xyzw, v1.xyxx, t3.xyzw, s5
add r0.z, -cb0[9].y, l(1.000000)
mad r0.z, r5.y, cb0[9].y, r0.z
mad r1.w, -r0.w, cb0[9].x, l(1.000000)
dp3 r2.w, r4.xyzx, r3.xyzx
add r2.w, r2.w, r2.w
mad r5.xyz, r3.xyzx, -r2.wwww, r4.xyzx
sample r6.xyzw, v6.xyxx, t4.xyzw, s0
sample r7.xyzw, v6.xyxx, t5.xyzw, s0
add r7.xyz, r7.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
dp3 r2.w, r3.xyzx, r7.xyzx
add r2.w, r2.w, l(0.500000)
mul r6.xyz, r2.wwww, r6.xyzx
max r2.w, r7.w, l(0.000100)
div r6.xyz, r6.xyzx, r2.wwww
lt r2.w, l(0.000000), cb4[2].w
if_nz r2.w
  dp3 r2.w, r5.xyzx, r5.xyzx
  rsq r2.w, r2.w
  mul r7.xyz, r2.wwww, r5.xyzx
  mov r8.x, v3.w
  mov r8.y, v4.w
  mov r8.z, v5.w
  add r9.xyz, -r8.xyzx, cb4[0].xyzx
  div r9.xyz, r9.xyzx, r7.xyzx
  add r10.xyz, -r8.xyzx, cb4[1].xyzx
  div r10.xyz, r10.xyzx, r7.xyzx
  lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xyzx
  movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
  min r2.w, r9.y, r9.x
  min r2.w, r9.z, r2.w
  add r8.xyz, r8.xyzx, -cb4[2].xyzx
  mad r7.xyz, r7.xyzx, r2.wwww, r8.xyzx
else
  mov r7.xyz, r5.xyzx
endif
mad r2.w, -r1.w, l(0.700000), l(1.700000)
mul r2.w, r1.w, r2.w
mul r2.w, r2.w, l(6.000000)
sample_l r7.xyzw, r7.xyzx, t6.xyzw, s1, r2.w
add r3.w, r7.w, l(-1.000000)
mad r3.w, cb4[3].w, r3.w, l(1.000000)
mul r3.w, r3.w, cb4[3].x
mul r8.xyz, r7.xyzx, r3.wwww
lt r4.w, cb4[1].w, l(0.999990)
if_nz r4.w
  lt r4.w, l(0.000000), cb4[6].w
  if_nz r4.w
    dp3 r4.w, r5.xyzx, r5.xyzx
    rsq r4.w, r4.w
    mul r9.xyz, r4.wwww, r5.xyzx
    mov r10.x, v3.w
    mov r10.y, v4.w
    mov r10.z, v5.w
    add r11.xyz, -r10.xyzx, cb4[4].xyzx
    div r11.xyz, r11.xyzx, r9.xyzx
    add r12.xyz, -r10.xyzx, cb4[5].xyzx
    div r12.xyz, r12.xyzx, r9.xyzx
    lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
    movc r11.xyz, r13.xyzx, r11.xyzx, r12.xyzx
    min r4.w, r11.y, r11.x
    min r4.w, r11.z, r4.w
    add r10.xyz, r10.xyzx, -cb4[6].xyzx
    mad r5.xyz, r9.xyzx, r4.wwww, r10.xyzx
  endif
  sample_l r5.xyzw, r5.xyzx, t7.xyzw, s1, r2.w
  add r2.w, r5.w, l(-1.000000)
  mad r2.w, cb4[7].w, r2.w, l(1.000000)
  mul r2.w, r2.w, cb4[7].x
  mul r5.xyz, r5.xyzx, r2.wwww
  mad r7.xyz, r3.wwww, r7.xyzx, -r5.xyzx
  mad r8.xyz, cb4[1].wwww, r7.xyzx, r5.xyzx
endif
mul r5.xyz, r0.zzzz, r8.xyzx
mad r7.xyz, -v2.xyzx, r0.yyyy, cb2[0].xyzx
dp3 r0.y, r7.xyzx, r7.xyzx
max r0.y, r0.y, l(0.001000)
rsq r0.y, r0.y
mul r7.xyz, r0.yyyy, r7.xyzx
dp3 r0.y, r3.xyzx, -r4.xyzx
dp3_sat r2.w, r3.xyzx, cb2[0].xyzx
dp3_sat r3.x, r3.xyzx, r7.xyzx
dp3_sat r3.y, cb2[0].xyzx, r7.xyzx
mul r3.z, r3.y, r3.y
dp2 r3.z, r3.zzzz, r1.wwww
add r3.z, r3.z, l(-0.500000)
add r3.w, -r2.w, l(1.000000)
mul r4.x, r3.w, r3.w
mul r4.x, r4.x, r4.x
mul r3.w, r3.w, r4.x
mad r3.w, r3.z, r3.w, l(1.000000)
add r4.x, -|r0.y|, l(1.000000)
mul r4.y, r4.x, r4.x
mul r4.y, r4.y, r4.y
mul r4.x, r4.x, r4.y
mad r3.z, r3.z, r4.x, l(1.000000)
mul r3.z, r3.z, r3.w
mul r3.z, r2.w, r3.z
mul r3.w, r1.w, r1.w
max r3.w, r3.w, l(0.002000)
add r4.y, -r3.w, l(1.000000)
mad r4.z, |r0.y|, r4.y, r3.w
mad r4.y, r2.w, r4.y, r3.w
mul r0.y, |r0.y|, r4.y
mad r0.y, r2.w, r4.z, r0.y
add r0.y, r0.y, l(0.000010)
div r0.y, l(0.500000), r0.y
mul r4.y, r3.w, r3.w
mad r4.z, r3.x, r4.y, -r3.x
mad r3.x, r4.z, r3.x, l(1.000000)
mul r4.y, r4.y, l(0.318309873)
mad r3.x, r3.x, r3.x, l(1.000000012E-07)
div r3.x, r4.y, r3.x
mul r0.y, r0.y, r3.x
mul r0.y, r0.y, l(3.14159274)
max r0.y, r0.y, l(0.000100)
sqrt r0.y, r0.y
mul r0.y, r2.w, r0.y
mul r2.w, r3.w, l(0.280000)
mad r1.w, -r2.w, r1.w, l(1.000000)
dp3 r2.w, r1.xyzx, r1.xyzx
ne r2.w, r2.w, l(0.000000)
and r2.w, r2.w, l(0x3f800000)
mul r0.y, r0.y, r2.w
add r0.x, -r0.x, l(1.000000)
mad_sat r0.x, r0.w, cb0[9].x, r0.x
mul r3.xzw, r3.zzzz, cb0[2].xxyz
mad r3.xzw, r6.xxyz, r0.zzzz, r3.xxzw
mul r0.yzw, r0.yyyy, cb0[2].xxyz
add r2.w, -r3.y, l(1.000000)
mul r3.y, r2.w, r2.w
mul r3.y, r3.y, r3.y
mul r2.w, r2.w, r3.y
add r4.yzw, -r1.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r4.yzw, r4.yyzw, r2.wwww, r1.xxyz
mul r0.yzw, r0.yyzw, r4.yyzw
mad r0.yzw, r2.xxyz, r3.xxzw, r0.yyzw
mul r2.xyz, r5.xyzx, r1.wwww
add r3.xyz, -r1.xyzx, r0.xxxx
mad r1.xyz, r4.xxxx, r3.xyzx, r1.xyzx
mad r0.xyz, r2.xyzx, r1.xyzx, r0.yzwy
div r0.w, v2.w, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mul r0.w, r0.w, cb3[1].y
exp r0.w, -r0.w
min r0.w, r0.w, l(1.000000)
add r0.xyz, r0.xyzx, -cb3[0].xyzx
mad o0.xyz, r0.wwww, r0.xyzx, cb3[0].xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used


